Users of the beta really want to see rendering issues solved ASAP.Right now I am working to try to solve three problems at once: You can’t fix something if you don’t know what’s wrong.We’re reaching the end-game with X-Plane 11.0 public betas. No amount of FBW, Fenix, PMDG or A2A can fix that.Īfter a year of using MSFS 2020, all I can say to those who developed MSFS 2020’s flight model is: Unconscious incompetent doesn’t help anyone. But an incorrect and inadequate environment will only produce an incorrect and inadequate result. Sometimes their predictions turn out to be true, and sometimes they turn out to be completely wrong. How to Get Into the World of Virtual… | by FAA Safety Briefing | Cleared for Takeoff | MediumĪs for Fenix, FBW, PMDG etc, people can make whatever claim they want about the future. Messing with control sensitivity settings kinda helps, but that’s not the best way to go about it.Įven FAA officials agree with me on this:įS2020 (flight model) was more “arcade-like” (i.e., slightly more rubbery and forgiving). All aircraft, be it default or 3rd party, feel like they are toys and made of paper. It gives me a mickey mouse experience and not a “flight simulator” experience. It feels completely wrong, and there are several things totally wrong with it. So I don’t know how to answer your questions related to X-Plane without violating the forum rules: Code of Conduct - Microsoft Flight Simulator ForumsĪs for MSFS 2020 flight model, to me it feels gamey, arcady and twitchy. So maybe, you should wait a little bit until more is known regarding the next-gen version of X-Plane, and then decide whether to wait, or purchase the current edition (11.55).Īccording to this forum’s rules, we can’t talk about non-MSFS businesses, organizations, or websites. X-Plane, being more mature, already has some really amazing models, such as the REP expansion for C172, Airfoillabs King Air 350 and some others, of course.Ĭurrent version of X-Plane is lacking in ground textures, atmospherics and clouds (I am talking about vanilla version, without installing packages which improve the experience). You will see models which will bring realistic engine behavior. You will see models in which even the movement of hydraulic fluid to the control surfaces is precisely calculated. Also - a realistic behavior of turboprop engines, good propeller slipstream effect simulation (or as its more commonly called - a propwash) and similar stuff.īecause MSFS is only a year old, there still aren’t too much aircraft models which support this complex behavior, but from what I can see and feel - they are definitely coming. I.e - not to overboost turbocharged piston engines, unless you want them to overheat and eventually fail midflight, etc. Regarding realistic flight model: for me, it’s not only the aerodynamics of flight, its also a realistic behavior of the engine which prompts you, as a virtual pilot, to abide by certain limitations. MSFS has a lot of potential of getting even better, so I will definitely stick with it too, for now mainly for VFR flying with Piper Arrow/Turbo Arrow from Just Flight. I own both sims, and especially now, knowing that X-Plane will undergo some next-gen treatment, certainly won’ t abandon it. Hi, check out this thread → Is the Flight Model of the MSFS 2020 realistic or do we need a completly rewrite?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |